Game Development Leader & Technology Consultant with 30+ years of experience shipping AAA titles and building high-performance teams.
📍Based in Thailand
Founded the studio to look at consulting and outsource services for the video game industry.
Founded and grew industry-leading Unreal Engine outsource studio. Acquired by Keywords Studios. Worked with AAA clients including Microsoft (Sea of Thieves), Funcom (Conan Exiles) and Boss Key (Lawbreakers).
Led Epic's UK operations after acquisition of Pitbull Studio.
Founded as an Unreal Engine focused outsource development studio. Grew to nearly 50 developers. Acquired by Epic Games in 2014 to become the roots of Epic's UK operations.
Worked on Dust 514 and focused on integrating Geomerics' Enlighten global lighting solution with Unreal Engine - including creator Unreal Editor tools. Geomerics would later license this to other Unreal Engine development studios.
Focused on optimization efforts for Wheelman - including core technology based on top of Unreal Engine that would be used by other worldwide studios within Midway. There was a significant amount of work involved making Unreal Engine play nicely with open world racing games.
Co-founded studio with 8 others. Grew to nearly 100 developers. Shipped the successful Test Drive series, Demolition Racer and LA Rush. Sold to Midway Games in 2005.
Worked on engine development and game prototypes in Liverpool studio.
Started career working on Destruction Derby, a PlayStation launch title.
Over 30 years of shipped titles across multiple platforms
Writing a blog detailing fixes, optimizations, new features and tutorials for Unreal Engine developers. Shared knowledge gained from years of engine development.
Managing a large team contributing to Rare's flagship multiplayer pirate adventure. Focused on gameplay systems and optimization.
Worked on survival game set in the Conan the Barbarian universe. Focused on performance optimization and system architecture.
Early development contributions to Epic's battle royale phenomenon. Worked on core systems and optimization during the game's formative period.
Developed core systems for Boss Key's gravity-defying FPS. Focused on performance optimization and PlayStation 4 platform-specific features.
Core engine development and optimization for Epic's next-generation engine. Contributed to various systems throughout, particularly with optimization.
Sixense-controlled game developed to help children with restrictive arm mobility as well as elderly stroke sufferers. The title won NHS innovation awards due to unique rehabilitory features of the game.
Ambitious MMOFPS connected to EVE Online. Worked on core technology and optimization.
Integrated Geomerics' Enlighten global illumination solution with Unreal Engine 3, creating tools and workflows adopted by multiple studios.
Open-world action driving game starring Vin Diesel. Led optimization efforts and developed streaming technology for Unreal Engine 3.
Open-world street racing game set in Los Angeles. Developed streaming technology and optimization systems.
Xbox exclusive racing title showcasing the console's capabilities.
Dreamcast port of the destruction derby racing game with enhanced features.
Three major releases in one year: extreme sports snowboarding, street racing, and destruction derby combat racing.
Evolution of the Test Drive franchise with enhanced graphics and gameplay.
First Test Drive title developed at Pitbull Syndicate, establishing our racing game expertise.
PlayStation launch title that defined vehicular combat racing. My first shipped title, working on core gameplay and optimization.
Available for consultancy, development projects, and technical leadership roles.
🌏Located in Thailand • Available for local and international projects